Making Tech Make Sense

Not the watered-down version. The real thing. Built up from the right foundation, through experiential learning, so it actually sticks.

Tech Fluency. Better Decisions.. For real.

Technology shapes every part of our lives, yet most people feel shut out of understanding it. These are smart, capable people who are experts in their own fields. The challenge is not intelligence. The tools for learning tech have simply never been built for anyone outside of tech.

The gap between people who work in tech and everyone else keeps growing, with real consequences in the workplace, at home, and in the broader world. The mission is to close that gap. Not with oversimplified analogies that leave people feeling like they understand something when they don't, but with games that build genuine intuition from the ground up.

You do not need to know how it is built. You need to understand it well enough to judge its capabilities and limitations, spot hype from reality, push back meaningfully on technical experts, and drive toward the best solution. That bar is more reachable than most people think. With the right starting point.

MN
Michael Novack
Creator & Game Designer

I spent years working in and around technology and watched something that genuinely bothered me. Smart, capable people who were experts in their own fields would shut down the moment a conversation turned to cybersecurity or technology. Not because they lacked the ability to understand it, but because they had been made to feel it was too complex, too technical, and not for them.

What made it harder to watch was that I did not believe the level of understanding they actually needed was anywhere near as deep as they feared. They did not need to configure a firewall or write a line of code. They needed enough context to ask good questions, spot risks, and make confident decisions. That bar is far more reachable than most people think.

That frustration led to Byte Club, my first game, built around cybersecurity. When I ran workshops, the most engaged people in the room were not the security professionals. They were the accountants, the operations managers, the customer support teams who had never touched a security tool in their lives. The game gave them a way in, and it changed how they showed up in every conversation after that.

The second game, FuzzNet, tackled artificial intelligence. A topic drowning in hype and misrepresentation on all sides. And the third, Qubit, takes on quantum computing: one of the hardest topics in science to explain honestly, and exactly the kind of subject where bad analogies leave people more confidently wrong than when they started. Each game pushed the design philosophy further. Not just making topics accessible, but making sure the understanding people walk away with is actually correct.

That experience became the foundation for Tech CoLab: a growing library of games designed to close the gap between people who build technology and everyone who depends on it.

Connect on LinkedIn

Slides are not enough. Labs are not realistic. There is a better way.

You Have to Feel It

Slides explain what things are. Games let you experience how they work. Making real decisions, facing real consequences, with no prior knowledge required.

An HR manager playing Byte Club spots a suspicious email and has to decide which stage of the cyber kill chain it belongs to. And what to do about it. They get it right. That decision-making instinct is something no slide ever built.

Real Mental Models

Clever analogies feel helpful but often leave people confidently wrong. Every game builds understanding that actually holds up under pressure.

After playing FuzzNet, a project manager can articulate exactly why an AI model gives confidently wrong answers. Not because they studied it, but because they experienced it play out at the table.

Fun Is the Motivator

Fun is what drives people past surface-level understanding into genuine depth. Without it, people go through the motions. The bar: if a game isn't enjoyable enough to play regardless of the topic, it does not ship.

Teams that played Byte Club came back to play again on their own time. Not for training credit, but because they wanted to win. That replay is where the deeper understanding sets in.

Culture of Empowerment

One session builds a shared language. Over time it builds a culture. Where non-technical people stop deferring and start contributing as genuine partners in technical decisions.

After a corporate session, a finance director pushed back in an AI vendor meeting. Citing specific limitations they'd encountered in FuzzNet. The technical team said it was the most informed question they'd heard from a non-technical stakeholder.

From the boardroom to the living room.

These games are used in corporate training sessions to bring non-technical staff up to speed on cybersecurity, AI, and quantum computing. In university classrooms to make abstract concepts concrete. And at home by curious people who just want to understand the technology running their world.

If you have ever nodded along in a meeting about AI, read a headline about quantum computing and felt like you were missing something, or sat through a security briefing and walked out more confused than when you went in. These games were made for you.

Build a Tech-Fluent Culture
Earn the Room Before You Start
Classrooms & Educators
The Curious & Self-Directed